Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts

Monday, January 14, 2013

Magnetized World - Dakka Jet


Today, I want to go over magnets and how amazing they are.  Many customers ask why magnets should be used or added to the order.  There are many reasons:

1.  Makes for easier transport.  Reduces small parts from being broken and can be packed into small safer spaces.
2.  Allows a player to choose from all the different weapon options.
3.  Saves money by allowing different model profiles. (Example: Tervigon vs Tyrannofex or Dakka Jet vs Bommers)
4.  Just looks awesome and  unique.

WAAAAAGH!!!!  For the Ork lovers out there I want to go over the Dakka Jet and how magnets are super important.  Putting magnets on the flyer saves you about $40-80 from having to buy multiple jets for the different options.  There are 18 magnets all over the Jet to allow for options and model profiles.

Here is a picture of the layout ready to be packed away. 


Blitza-Bommer Layout



The Ork Burna-Bommer was a little more tricky.  The small missiles needed to be attached directly to the wing.  This would waste a lot of magnets and not look as clean. What I did was make a missile platform out of spure where they could be attached.



Dakka Jet Layout.  
Each gun mount has magnets so allow for the extra Super Shoota.



The really fun and unique thing about magnets is that you can play around with all kinds of layouts without wasting parts/bits.  This Jet has all the options at the same time.  WAAAGH!!!  He is really ready for battle.  


I took the magnetized blades from my Koptas to change the look.  The good news is that I didn't have to  waste the Kopta body.  Just take them off and put them back on the Kopta.


I am a firm believer of magnets.  They completely change how you play the game.  Proxy models are fine, but it just makes the game better if you can show off your weapons.  It is not expensive and can generally be rolled into your project cost.  Once you go magnets you'll never go back.  Orks may not have a lot of options, but Tau or Tyranid (for example) has TONS of options for arms and weapons.

Warhammer 40k is the game of remembering things.  Why not save yourself some headache.

GO MAGNETS!!!

Ask for a quote if you need help magnetizing, assembling, or painting.  If you need help sourcing models I can get discounts up to 20-30% to help out with your project.  We also offer referral discounts and trade-in credits.  Start your dream army today!!!!!   

Craig
Minigamepainter@gmail.com




Monday, December 24, 2012

Orks vs Tyranids 2000 pts



Hello Wargamers!  Today, Matt demanded that his Tyranids get a rematch on my Orks.  I am going to try and get both army lists up moving forward.

The game:
1. Crusade w/ 3 objectives (Worth 3 points each)
2. 2,000 points
3. Dawn of War deployment
4. Warlord Traits- Useless for both of us.
5. Tyranids deployed first and was going to go first.

Preamble:  Last time Matt brought out a lot of little guys trying to over take me with numbers.  It did not work at all.  This time he unloaded with ton of monstrous creatures.

Reserves: The Tyranids had 2 Trygons and I had a 1 Dakka Jet and 5 Koptas.

Turn: 1
Orks STEAL initiative with a 6!!

Moving:  The 2 groups of boyz moved out of heavy cover to be able to shoot.  I didn't think I was going to steal the initiative.


Blue Battlewagon w/4 big shootas, rolla, and wrecking ball.  Inside: 5 burnas, 5 Mega Nobz, and a Warboss.  Moved 6" so it could still shoot

Red Wagon w/4 big shootas.  Inside: 1 Big Mek (Warlord) w/ force field and 9 tank busters. Moved 6" so it could still shoot.


Shooting: The lootas, big shootas, and everything was trying to hit the monstrous creatures and the flying creatures.  The boom guns were able to kill the guards around his Warlord and wound him.  Night fighting was enabled so he got a lot of cover saves.  I was able to kill 1 small group Termagants. (FIRST KILL)

Tyranids-

Moving: He had 2 Harpys and 1 Hive Tyrants both with wings.  He zoomed with both of them in the first turn.  He casted Feel No Pain all over the place.  His Tervigons made over 10+ termagants and did not roll doubles, Bummer.  Then he moved up his other 2 groups of termagants.

Shooting:  His 2 Harpy units used their big blast templates to kill a lot of lootas on both sides of the board.

Orks turn 2:

Right Side


Left side



WAAAAAAAAAAAAAAAAAAGH!

Moving:  Both the 1 Dakka Jet and 5 Koptas came in this turn.  The dakka came out on the left side and the koptas came on the right side.  The boyz on the right side moved into the ruin to fill in the gaps where the lootas died.  The blue wagon moved 12" and rolla'd 2 groups of termagants and a Tervigon.  A lot of wounds.  they later get hit by the wrecking ball as well.



Shooting:  Made all 3 flying monstrous creatures crash to the ground.  Both Harpies were able to stay alive with 1 wound.  the Hive Tyrant went down 2 wounds.  The boom guns killed a ton of termagants and injured the tervigons. Dakka brought the black tervigon down to 1 wound.  Nice.

Tyranid turn 2:

Moving: 1 of his Trygons came in on the right side near the Basilisk.  Everyone moved forward.

Shooting: the harpies AGAIN blasted the lootas and looted tanks.  The closet red looted tank (Left side) blew up 6" and didn't kill any boyz.  The looted tank on the right side was brought down to 1 hull point with glances.  EVERYONE SHOT into the back of the blue battlewagon.  The wagon was blown up killing 8 termagants and 2 burnas.

Assaulting:  A tervigon and hive tyrant charged the Mega Nobz and Warboss from the blown up Battlewagon.  Result: Only 1 Mega Nob survived and fell back.  The Tervigon ended up dying.

Orks turn 3:

Moving;  The last looted tank with 1 hull point couldn't shoot so I squeezed in the middle of 2 termagant squads.  If he blows up maybe take a few of them with me.  The dakka jet moved up into the forest and continued shooting into the Tervigon.  The koptas moved a little closer. Mega Nob regrouped, but only moved 3".

Shooting: The boyz on the left killed that harpy.  The lootas on the left killed the harpy on the right.  The tank busters killed the flying Hive Tyrant.  The koptas killed the endless termagants.

Assaulting:  The boyz on the right side assaulted out of the basilisk and hit the Trygon.  The Trygon attacked first and killed 5 boyz.  the boyz and the klaw were able to bring the Trygon down to 1 wound.  The boyz passed their leadership and stay in combat.

Tyranid turn 3:

Moving: The black Tervigon finally stopped making termagants.  It was a pretty amazing thing.  Matt's Tervigons must have made at least 30-40 termagants.

Shooting:  Termagants finished the looted wagon off on the right side.  Only a wreak though.  termagants also shot the koptas, killing 1.

Assault: Both his flying Tyrant and a few termagants attacked the koptas killing all of them.  That tyrant insta-kill claws/swords are amazing.  The on-going assault with the boyz on the right side.  The Trygon kills 5 and the boyz wound 3 bring the Trygon down to 1.  The boyz fallback and the Trygon catches them.

Summary of the end of the game:

Orks kill the Hive Tyrant, both Trygons, the last Harpy, and a ton of Termagants.  The Orks were able to hold 2 objectives, line breaker, Warlord Kill, and first blood.  ORKS WIN!!!!

Orks: 9
Tyranids: 3 (1 Objective)

I will try and take more pictures next time.  Hope you enjoyed it.





Saturday, December 22, 2012

Looted Tanks WAAAGH!



Hello Wargamers!  I am glad that everyone survived the end of the world (12-21-2012).

MiniGamePainter specializes in miniature game painting, assembling, and custom converting.  Feel free to ask for a quote!!!  We always appreciate your comments and support.

Since blast templates are so much better in 6th ed. Warhammer 40k I started making some looted tanks with boom guns.  They tend to scatter a lot, but Orks never go they way you want.

My first one was a rhino conversion that I had in storage for a long time.  Originally, I only had a lascannon on top.  First, I swapped out the gun for a Imperial Guard Russ gun.  It looks much better.  The main issue was that the barrel was hitting the hatches on the front.  I cut some DVD plastic in little circles to raise the turret so it had some clearance.  After that I added the ork boy on top and then riveted some panels all over.  I forgot the name of the kit, but I put tank obstacles on the tank as well.











I saw the second one at a hobby shop and the scale was just perfect.  It is a WWII American tank.  I didn't want to chop up another $30+ rhino or even a $50 Russ tank.  It ended up costing $8 after my 40% off coupon.  Score!!!




First, the boom gun needed a lot more BOOM.  I used the plastic tubes from my dog's poop bag rolls to give the main barrel some extra dakka.  I put a rhino plow on the front and added some ork glyphs.  I have a lot of bits left over from my Dakka Jet kit so I added them on the back and turret.




All Ork vehicles pollute more than anything so I added some big exhaust pipes on the turret and the back.  Again, I used the plastic dog bag centers.  I used a drill to make some venting holes and a knife to cut the tips.



Next, I needed to put 2 big shootas.  The tank came with a hull mounted gun which I just shorted the barrel.  The second one I mounted to the top hatch.  The hatch that came with the tank looked really weird so I added a rhino hatch and search light.  I started adding panels on the sides spikes to give it more of a salvaged look.  I didn't like the rope and shovel equipment on the back so I cut it off and added rhino doors.  I noticed that the tank was really long so i cut the rhino plow off and mounted the spikes right on the front.  It's exactly the same size length and width of a GW battlewagon.







Lastly, I cleaned up some edges and added more spikes and rivets.  Then it was primed and painted.  I am trying to keep a red themed army.  Hope you enjoyed this cost effective conversion.  I liked these models so much that I plan on doing a Dakka Jet conversion from the same line of models.








Monday, December 17, 2012

Ork Looted Land Raider



Hello Wargamer! Craig here from MiniGamePainter.  I wanted to bring out some old favorites I've done.  I'm starting with a custom battlewagon I did earlier in the year.  I ended up getting a GW battlewagon anyways, but this one is unique and fun.  I started with a land raider and added a killa kan look to the front of it.


I wanted the battlewagon to have an open top so that many a dakka can shot from it.  I had a hard time finding plastic that was usable and cheap.  I was able to take a few DVD cases and make it happen.  Next I was able to use some wood to make a professionally made ork fort.



I added some plastic and some damage on the sides to make it look more orky.  I used some blue pens for the exhaust pipes.  Many of the other weapons (ball, grapple, big shootas, etc..) can be added or removed.




After a lot of work on making everything look damaged I primed it and painted it.  Yes, I know that the flag is Khorne.  I got rid of it.



I really liked the wagon, but something was missing.  I wanted to add a deff rolla.  I took 1/2 inch PVC pipe and the small center plastic tubes from my dog's poop bags and made the rolla.  I magnetized it so I can use it whenever.  The rolla was too basic so I added spikes, blood, and whatever else would get hit.






Again, Something was missing and in hit me...  the rivets.  I was going to go buy a tool to make round rivets  but I really like the old school square ones.  I used a needle for both putting the glue on and the rivets   it took a good amount of time, but it makes the wagon much better.


I had a game the next day so I just did touch up paint around the rivets.  here is the final product.  I hope your enjoy it.

WAAAAAAAGH!!!!

Craig




Welcome to Mini Game Painter

Hello Wargamers!!!! My name is Craig and I started MiniGamePainter over three years ago.  We are a full paint, conversion, assembly, and magnetizing service.  We are dependable, consistent, and committed to giving our customers the best service.  Whether you want a standard paint scheme or an all out custom conversion we are your one stop shop.  We have a couple highly qualified artists that will work with you in creating your dream army.  The sky is the limit!!!!


We also offer a trade-in credit of your old army and/or models.  The value depends on the condition and model type, but generally between 20-40% of retail.

How It Started

I started painting miniatures and models in 1999 and developed an eye for detail and originality.  Most of my experience was painting for friends, family, and local shops.  I started MiniGamePainter with the goal of expanding the hobby, giving superior service, and helping people form the armies they always wanted at a great price.   MiniGamePainter continues to grow and we look to expand into blogs, videos, and battle reports.

If you have a current army or need help forming a new one send me an email at minigamepainter@gmail.com.  Our prices are extremely reasonable and we have a fast lead time.

Currently, we ship to military addresses (thank you for your service), Canada, and the United States.

I will be putting up a lot of pictures, projects, and random builds.  If there are any questions or comments let me know.

MORE TO COME!!!!!

Happy Holidays!!!!!

Craig
Mini Game Painter